This is the javascript sdk package required to create a javascript tap server responsible for the audio of zako, a discord audio bot.
First, you need to download tap-sdk-js on your project.
npm install tap-sdk-js
Then, you can use the sdk. Here is some example.
import { createClient } from "tap-sdk-js";
const client = createClient({
name: "your zako tap server name",
token: "your zako tap server token",
zakoEndpoint: "zako endpoint (default is https://api.zako.ac)",
});
client.events.on("ready", () => {
console.log("ready");
});
client.events.on("request", (handle) => {
const { data, parameters } = handle;
// data is the actual data to handle.
// to respond the stream
handle.respond(/* stream here */);
// call this on error
handle.respondError("error message");
});
client.events.on("connectionError", (e) => {
console.error(e);
});
client.events.on("error", (e) => {
console.error(e);
});
client.connect();
You can create tap server client by call createClient function in tap-sdk-js package.
You should put the client data written as ZakoTapConfig type inside the argument of createClient.
You can then connect to the tab server using client.connect().
import { createClient } from "zako-sdk-js"
const client = createClient({
name: "your zako tap server name",
token: "your zako tap server token",
zakoEndpoint: "zako endpoint (option)"
backoffBaseMs: "loop waiting time (option)";
});
client.connect();
Using the client created above, you can use client.on to perform a specific function when the EventEmitter's event is called.
client.events.on("event name", function)
The types of events are specified in TapEvents among the types in the zakotap package.
ready: This event is called when the zako tap server successfully connects to the zako tap hub.request: This event is called when an audio request is received from the zako tap hub.connectionError: This event is called when an connection error occurs within the zakotap package.error: This event is called when an error occurs within the zakotap package.You can send your audio stream by using handle.respond() function.
handle.respond("your audio stream");
You can get audio request handle from request event parameter. If you don't send an audio stream, your tap server will be considered offline and you may be disconnected.
sequenceDiagram
participant TapServer
participant TapHub
TapServer->>TapHub: WS TapHello
TapHub-->>TapServer: WS TapResponse
Note right of TapServer: Waiting for audio request
TapHub-->>TapServer: WS AudioRequest
TapServer->>TapHub: POST AudioStream
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